Ships in Alyssia

Galley

Colossal Ship

Squares: 4 (20’ x 130’)
Cost: 40,000 gp
AC/Hardness: 2/5
HP: 1560 (oars 1400, sails 320)
Base Save: +8
Speed: 60’ (muscle); 60’ (wind); 120’ (both)
Acceleration: 30’
CMB: +8
CMD: 18
Ram Dmg: 8d8
Propulsion: Muscle, wind, or current
Sailing Check: Diplomacy or intimidate (Muscle); Profession Sailor (Wind or current)
Control: Tiller
Means of Pro: 140 oars, 80 squares of sails (two masts)
Crew: 200 (60+140 Medium rowers)
Decks: 3
Cargo/Passen: 100 tons/125 passengers
Difficulty: +10
Weapons: Side firing: Up to 40 large direct fire siege machines or 16 huge direct fire siege machines. Aft/Bow/Midship Swivel: Up to 1 huge or large direct or indirect firing siege machines and ram may be installed (additional 8000 gp).

A Galley is a rare and very large ship. They are very expensive and expensive to outfit with a crew.

Keelboat

Gargantuan Ship

Squares: 2 (15’ x 50’)
Cost: 3,000 gp
AC/Hardness: 6/5
HP: 600 (oars 80, sails 80)
Base Save: +4
Speed: 30’ (muscle); 30’ (wind); 60’ (both)
Acceleration: 30’
CMB: +4
CMD: 14
Ram Dmg: 4d8
Propulsion: Muscle, wind, or current
Sailing Check: Diplomacy or intimidate (Muscle); Profession Sailor (Wind or current)
Control: Tiller
Means of Pro: 8 oars, 20 squares of sails (one mast)
Crew: 15 (7+8 Medium rowers)
Decks: 1
Cargo/Passen: 50 tons/70 passengers
Difficulty: +4
Weapons: Aft/Bow Swivel: Up to 1 large direct or indirect firing siege machine at aft and bow.

A Keelboat is a flat-bottomed boat that rides fairly high in the water. It is capable of navigating shallow waters, especially without cargo, so it is adaptable to River traffic as well as Ocean.

Longship

Colossal Ship

Squares: 3 (15’ x 75’)
Cost: 10,000 gp
AC/Hardness: 2/5
HP: 675 (oars 400, sails 120)
Base Save: +5
Speed: 30’ (muscle); 60’ (wind); 90’ (both)
Acceleration: 30’
CMB: +8
CMD: 18
Ram Dmg: 8d8
Propulsion: Muscle, wind, or current
Sailing Check: Diplomacy or intimidate (Muscle); Profession Sailor (Wind or current)
Control: Tiller
Means of Pro: 40 oars, 30 squares of sails (one mast)
Crew: 50 (10+40 Medium rowers)
Decks: 1 (plus small cargo hold under deck)
Cargo/Passen: 30 tons/50 passengers
Difficulty: +5
Weapons: Aft/Bow Swivel: Up to 1 large direct or indirect firing siege machine at aft and bow.

This ship is narrow and is capable of traveling up rivers and on lakes as well as the ocean.

Raft

Large Ship

Squares: 1 (10’ x 10’)
Cost: build your own
AC/Hardness: 9/5
HP: 30 (oars 20)
Base Save: +0
Speed: 30’ (muscle)
Acceleration: 30’
CMB: +1
CMD: 11
Ram Dmg: 1d8
Propulsion: Muscle or current
Sailing Check: Diplomacy or intimidate (Muscle); Profession Sailor (current)
Control: oars
Means of Pro: 2 oars
Crew: 1 (up to 3 additional rowers)
Decks: 1
Cargo/Passen: 1000 pounds/3 passengers (total of 4 including crew)
Difficulty: +0
Weapons: none

Rowboat

Large Ship

Squares: 1 (5’ x 10’)
Cost: 50 gp
AC/Hardness: 9/5
HP: 60 (oars 20)
Base Save: +1
Speed: 30’ (muscle)
Acceleration: 30’
CMB: +1
CMD: 11
Ram Dmg: 1d8
Propulsion: Muscle or current
Sailing Check: Diplomacy or intimidate (Muscle); Profession Sailor (current)
Control: Oars
Means of Pro: 2-4 oars
Crew: 1 (up to 3 additional rowers)
Decks: 1
Cargo/Passen: 1000 pounds/up to 4 medium creatures combined passengers & crew
Difficulty: +0
Weapons: None

Sailing Ship: Brigantine (Brig)

Colossal Ship

Squares: 2 (20’ x 60’)
Cost: 10,000 gp
AC/Hardness: 2/5
HP: 920 (sails 240)
Base Save: +5
Speed: 90’ (wind)
Acceleration: 30’
CMB: +6
CMD: 12
Ram Dmg: 5d8
Propulsion: Wind, or current
Sailing Check: Profession Sailor (Wind or current)
Control: Steering Wheel
Means of Pro: 60 squares of sails (two masts)
Crew: 15
Decks: 2
Cargo/Passen: 80 tons/60 passengers
Difficulty: +5
Weapons: Side firing: Up to 10 large direct fire siege machines or 3 huge direct fire siege machines. Aft Swivel: Up to 1 large direct or indirect firing siege machines.

A light, two-masted sailing ship usable on the open seas.

Sailing Ship: Caravel

Colossal Ship

Squares: 3 (30’ x 70’)
Cost: 15,000 gp
AC/Hardness: 2/5
HP: 1120 (sails 360)
Base Save: +5
Speed: 90’ (wind)
Acceleration: 30’
CMB: +6
CMD: 14
Ram Dmg: 5d8
Propulsion: Wind, or current
Sailing Check: Profession Sailor (Wind or current)
Control: Steering Wheel
Means of Pro: 90 squares of sails (three masts)
Crew: 15
Decks: 3
Cargo/Passen: 100 tons/80 passengers
Difficulty: +6
Weapons: Side firing: Up to 14 large direct fire siege machines or 4 huge direct fire siege machines. Aft Swivel: Up to 1 huge or 2 large direct or indirect firing siege machines.

A light sailing ship with three masts and three decks usable in the open sea.

Sailing Ship: Carrack

Colossal Ship

Squares: 3 (30’ x 90’)
Cost: 20,000 gp
AC/Hardness: 2/5
HP: 1420 (sails 240)
Base Save: +6
Speed: 60’ (wind)
Acceleration: 30’
CMB: +7
CMD: 16
Ram Dmg: 7d8
Propulsion: Wind, or current
Sailing Check: Profession Sailor (Wind or current)
Control: Steering Wheel
Means of Pro: 60 squares of sails (two masts)
Crew: 20
Decks: 3
Cargo/Passen: 120 tons/100 passengers
Difficulty: +7
Weapons: Side firing: Up to 18 large direct fire siege machines or 5 huge direct fire siege machines. Aft/Bow Swivel: Up to 1 huge or 2 large direct or indirect firing siege machines.

A heavy sailing ship with two masts and multiple decks. It is capable of open sea travel.

Sailing Ship: Frigate

Colossal Ship

Squares: 3 (30’ x 90’)
Cost: 25,000 gp
AC/Hardness: 2/5
HP: 1620 (sails 360)
Base Save: +6
Speed: 90’ (wind)
Acceleration: 30’
CMB: +8
CMD: 17
Ram Dmg: 8d8
Propulsion: Wind, or current
Sailing Check: Profession Sailor (Wind or current)
Control: Steering Wheel
Means of Pro: 90 squares of sails (three masts)
Crew: 25
Decks: 3
Cargo/Passen: 100 tons/80 passengers
Difficulty: +9
Weapons: Side firing: Up to 20 large direct fire siege machines or 6 huge direct fire siege machines. Aft/Bow Swivel: Up to 1 huge or 2 large direct or indirect firing siege machines.

The frigate is a heavy warship. It is the most common and fastest ship of war.

Sailing Ship: Galleon a/k/a Man-of-War

Colossal Ship

Squares: 4 (20’ x 100’)
Cost: 30,000 gp
AC/Hardness: 2/5
HP: 1820 (sails 360)
Base Save: +6
Speed: 90’ (wind)
Acceleration: 30’
CMB: +8
CMD: 18
Ram Dmg: 8d8
Propulsion: Wind, or current
Sailing Check: Profession Sailor (Wind or current)
Control: Steering Wheel
Means of Pro: 90 squares of sails (three masts)
Crew: 25
Decks: 3
Cargo/Passen: 80 tons/60 passengers
Difficulty: +10
Weapons: Side firing: Up to 24 large direct fire siege machines or 7 huge direct fire siege machines. Aft/Bow Swivel: Up to 1 huge or 2 large direct or indirect firing siege machines.

The Galleon is an upgraded Frigate that is designed for warfare on the open seas.

Ship’s Boat

Large Ship

Squares: 1 (10’ x 20’)
Cost: 500 gp
AC/Hardness: 9/5
HP: 120 (oars 60, sails 40)
Base Save: +8
Speed: 30’ (muscle or wind)
Acceleration: 30’
CMB: +1
CMD: 11
Ram Dmg: 1d8
Propulsion: Muscle, wind, or current
Sailing Check: Diplomacy or intimidate (Muscle); Profession Sailor (Wind or current)
Control: Oars
Means of Pro: 6 oars, 10 squares of sails (one mast)
Crew: 4 to 10 Medium rowers
Decks: 1
Cargo/Passen: 2 tons/12 passengers – up to 16 medium creatures
Difficulty: +2
Weapons: None

Ships in Alyssia

Skulls & Bones Molay05