Pirate Weapons

Simple Weapons

Weapon Hand Cost Dmg(S) Dmg(M) Critical Range Weight Type Special
Brass Knife One 2 gp 1d3 1d4 19-20/x2 10 ft. 1 lb. P or S Fragile
Hook Hand One 10 gp 1d3 1d4 x2 1 lb. S Disarm
Bayonet Two 5 gp 1d4 1d6 x2 1 lb. P
Boarding Pike Two 8 gp 1d6 1d8 x3 9 lbs. P Brace, reach

Martial Weapons

Weapon Hand Cost Dmg(S) Dmg(M) Critical Range Weight Type Special
Axe, boarding One 6 gp 1d4 1d6 x3 3 lbs. P or S
Cat-o’-nine-tails One 1 gp 1d3 1d4 x2 1 lbs. S Disarm, nonlethal
Cutlass One 15 gp 1d4 1d6 18-20/x2 4 lbs. S

Exotic Weapons

Weapon Hand Cost Dmg(S) Dmg(M) Critical Range Weight Type Special
Boarding gaff Two 8 gp 1d4/1d4 1d6/1d6 x2 8 lbs. S Double,reach,trip
Harpoon Two 5 gp 1d6 1d8 x3 10 ft. 16 lbs. P Grappling
Grappling hook One 6 gp 1d4 1d6 x2 10 ft. 14 lbs. P Grappling
  • Bayonet: Bayonets are close-combat weapons designed to fit into the grooves or muzzles of crossbows. They allow you to make melee attacks with these weapons, but render them temporarily useless as ranged weapons. Attaching or removing a bayonet is a move action.
  • Boarding Axe: Basically a hand axe with a backward pointing spike, a boarding axe is used to chop through hatches or rigging, to drag burning debris off a ship, or as a weapon. A boarding axe is a one-handed martial weapon that uses the same statistics as a handaxe, except it deals slashing or piercing damage. In addition, the spike grants a +2 circumstance bonus on Climb checks on wooden surfaces.
  • Boarding Gaff: A gaff hook is a long pole with a hook on one end for spearing fish. Pirates often add extra, heavier hooks to both ends of gaff hooks to assist with boarding actions. After the pirates use grappling hooks to draw ships close together, they hook the gunwales together with boarding gaffs to prevent the ships from drifting. Small crafts often use boarding gaffs in place of grappling hooks.
    Boarding gaffs bite deeply into the wood of the railing. It takes 1 minute to pry a boarding gaff loose. Most pirates use a boarding axe or cutlass to cut through boarding gaffs rather than trying to unhook them one by one.
    The gaff can also be used for fishing when not in combat.
  • Boarding Pike: A boarding pike is an 8-foot-long pole topped with a foot-long tapered metal tip. Boarding pikes look much like longspears, but the metal pike is designed to flow into the wooden haft, leaving no grooves, collars, or spikes that could trap salt water and cause rust. Boarding pikes are mainly used defensively, to repel boarding actions. The pikes are kept in brackets around the mast, so sailors can quickly grab pikes and brace them against the gunwale to repel boarders.
  • Brass Knife: Pirates often carry long brass knives for working aboard a ship. Though brass doesn’t hold as sharp an edge as steel, it isn’t vulnerable to rust like steel is. In a pinch, a pirate can use his brass knife as a weapon. Mostly, though, they are used for cutting ropes, cleaning fish, and other sundry tasks.
    A brass knife has the fragile quality. A fragile weapon gains the broken condition if the wielder rolls a natural 1 on an attack roll with the weapon. If a fragile weapon is already broken, rolling a natural 1 destroys it instead.
  • Cat-o’-Nine-Tails: A cat-o’-nine-tails, also known as the “captain’s daughter,” is a short whip made of nine knotted thongs about 3 feet in length, designed to lacerate and inflict great pain without doing serious permanent damage.
    A cat-o’-nine-tails deals no damage to any creature with an armor bonus of +1 or higher or a natural armor bonus of +3 or higher.
  • Cutlass: A cutlass is a short, curved sword with a single sharp edge. Pirates favor cutlasses because the blade is sharp enough to cut through rigging (and enemy sailors) but is short enough to use in crowded shipboard melees.
  • Grappling Hook: A grappling hook is usually thought of as a climbing instrument, but is also used to grapple enemy ships and draw them close before a boarding action.
    Grappling hooks bite deeply into the wood of the railing. It takes 1 minute to pry a grappling hook free. The rope attached to a grappling hook can be cut, but pirates o#en target the rigging and masts to make it difficult to remove the hooks. Tying off the rope of a grappling hook is a move action.
    A grappling hook can also be used as a ranged weapon. If you are proficient in the grappling hook, it is a grappling weapon. On a successful critical hit with a weapon of this type, you can grapple the target of the attack. You can attempt a combat maneuver check to grapple your opponent as a free action. This grapple attempt does not provoke an attack of opportunity from the creature you are attempting to grapple if that creature is not threatening you. While you grapple the target with a grappling weapon, you can only move or damage the creature on your turn. You are still considered grappled, though you do not have to be adjacent to the creature to continue the grapple. If you move far enough away to be out of the weapon’s reach, the grapple ends.
    A grappling hook’s weight includes the weight of 50 feet of hemp rope. It can be reduced by using shorter or lighter rope.
  • Harpoon: A harpoon is a barbed spear with an attached rope 50 feet or less in length. If you are proficient in the harpoon, it is a grappling weapon. On a successful critical hit with a weapon of this type, you can grapple the target of the attack. You can then attempt a combat maneuver check to grapple your opponent as a freeaction. This grapple attempt does not provoke an attack of opportunity from the creature you are attempting to grapple if that creature is not threatening you. While you grapple the target with a grappling weapon, you can only move or damage the creature on your turn. You are still considered grappled, though you do not have to be adjacent to the creature to continue the grapple. If you move far enough away to be out of the weapon’s reach, the grapple ends.
    A harpoon’s weight includes the weight of 50 feet of hemp rope—it can be lightened by using shorter or lighter rope.
  • Hook Hand: Pirates who lose a hand in the course of their adventures sometimes attach hooks to their wrists. Your opponent cannot use a disarm action to disarm you of a hook hand. Hook hands generally do not interfere with routine activities, but you cannot use another weapon two-handed if you have a hook hand attached. You cannot use any type of weapon if both your hands are hook hands, and you may have trouble with routine activities.
    Hook hands presume that the wrist joint is intact. If the wrist joint is not intact, use the prosthesis statistics instead. It takes 1 minute to attach or detach a hook hand.

Pirate Weapons

Skulls & Bones Molay05